commit 4209589fbd04ec9c6a5505c2cf0752129cc4d9ab
Author: Luke Willis <lukejw@monastech.xyz>
Date:   Mon,  9 Mar 2026 16:27:36 -0400

Initial commit (move to gitolite)

Diffstat:
A.gitignore | 2++
ALICENSE.md | 675+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AREADME.md | 29+++++++++++++++++++++++++++++
Aguix.scm | 24++++++++++++++++++++++++
Amanifest.scm | 7+++++++
Ameson.build | 36++++++++++++++++++++++++++++++++++++
Ashaders/frag.glsl | 11+++++++++++
Ashaders/vert.glsl | 20++++++++++++++++++++
Asrc/config.c | 156+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/config.h | 60++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/main.c | 473+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/util.c | 83+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asrc/util.h | 36++++++++++++++++++++++++++++++++++++
13 files changed, 1612 insertions(+), 0 deletions(-)

diff --git a/.gitignore b/.gitignore @@ -0,0 +1,2 @@ +*~ +build diff --git a/LICENSE.md b/LICENSE.md @@ -0,0 +1,675 @@ +# GNU GENERAL PUBLIC LICENSE + +Version 3, 29 June 2007 + +Copyright (C) 2007 Free Software Foundation, Inc. +<https://fsf.org/> + +Everyone is permitted to copy and distribute verbatim copies of this +license document, but changing it is not allowed. + +## Preamble + +The GNU General Public License is a free, copyleft license for +software and other kinds of works. + +The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom +to share and change all versions of a program--to make sure it remains +free software for all its users. We, the Free Software Foundation, use +the GNU General Public License for most of our software; it applies +also to any other work released this way by its authors. You can apply +it to your programs, too. + +When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + +To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you +have certain responsibilities if you distribute copies of the +software, or if you modify it: responsibilities to respect the freedom +of others. + +For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + +Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + +For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + +Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the +manufacturer can do so. This is fundamentally incompatible with the +aim of protecting users' freedom to change the software. 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Additional Terms. + +"Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + +When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) 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If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + +If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + +Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; the +above requirements apply either way. + +### 8. Termination. + +You may not propagate or modify a covered work except as expressly +provided under this License. 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For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + +### 11. Patents. + +A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + +A contributor's "essential patent claims" are all patent claims owned +or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. 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"Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + +If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + +A patent license is "discriminatory" if it does not include within the +scope of its coverage, prohibits the exercise of, or is conditioned on +the non-exercise of one or more of the rights that are specifically +granted under this License. You may not convey a covered work if you +are a party to an arrangement with a third party that is in the +business of distributing software, under which you make payment to the +third party based on the extent of your activity of conveying the +work, and under which the third party grants, to any of the parties +who would receive the covered work from you, a discriminatory patent +license (a) in connection with copies of the covered work conveyed by +you (or copies made from those copies), or (b) primarily for and in +connection with specific products or compilations that contain the +covered work, unless you entered into that arrangement, or that patent +license was granted, prior to 28 March 2007. + +Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + +### 12. No Surrender of Others' Freedom. + +If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under +this License and any other pertinent obligations, then as a +consequence you may not convey it at all. For example, if you agree to +terms that obligate you to collect a royalty for further conveying +from those to whom you convey the Program, the only way you could +satisfy both those terms and this License would be to refrain entirely +from conveying the Program. + +### 13. Use with the GNU Affero General Public License. + +Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + +### 14. Revised Versions of this License. + +The Free Software Foundation may publish revised and/or new versions +of the GNU General Public License from time to time. Such new versions +will be similar in spirit to the present version, but may differ in +detail to address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies that a certain numbered version of the GNU General Public +License "or any later version" applies to it, you have the option of +following the terms and conditions either of that numbered version or +of any later version published by the Free Software Foundation. If the +Program does not specify a version number of the GNU General Public +License, you may choose any version ever published by the Free +Software Foundation. + +If the Program specifies that a proxy can decide which future versions +of the GNU General Public License can be used, that proxy's public +statement of acceptance of a version permanently authorizes you to +choose that version for the Program. + +Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + +### 15. Disclaimer of Warranty. + +THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT +WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND +PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE +DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR +CORRECTION. + +### 16. Limitation of Liability. + +IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR +CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT +NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR +LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM +TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER +PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +### 17. Interpretation of Sections 15 and 16. + +If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + +END OF TERMS AND CONDITIONS + +## How to Apply These Terms to Your New Programs + +If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these +terms. + +To do so, attach the following notices to the program. It is safest to +attach them to the start of each source file to most effectively state +the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) <year> <name of author> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper +mail. + +If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + <program> Copyright (C) <year> <name of author> + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands \`show w' and \`show c' should show the +appropriate parts of the General Public License. Of course, your +program's commands might be different; for a GUI interface, you would +use an "about box". + +You should also get your employer (if you work as a programmer) or +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. For more information on this, and how to apply and follow +the GNU GPL, see <https://www.gnu.org/licenses/>. + +The GNU General Public License does not permit incorporating your +program into proprietary programs. If your program is a subroutine +library, you may consider it more useful to permit linking proprietary +applications with the library. If this is what you want to do, use the +GNU Lesser General Public License instead of this License. But first, +please read <https://www.gnu.org/licenses/why-not-lgpl.html>. diff --git a/README.md b/README.md @@ -0,0 +1,29 @@ +# SCOUT +A game launcher. + +## Configuration +SCOUT looks for configuration in `$XDG_CONFIG_HOME/scout`. + +- scout.ini +- cards/*.ini + +### Cards +Below is an example card file, `mygame.ini`. +``` +[card] +title=My Game +description=Super cool, action-packed! +command=mygame +image=mygame.png +``` +The chosen image must be in [farbeld](https://tools.suckless.org/farbfeld/) +format. Why? Because it's easier to work with. + +## TODO +- Support game covers +- Clean up controller support + +## Planned +- Automatically setup controls for supported games +- SwayWM Integration + - Splitscreen support diff --git a/guix.scm b/guix.scm @@ -0,0 +1,24 @@ +(use-modules (guix packages) + (guix licenses) + (guix git) + (guix build-system meson) + (guix gexp) + (gnu packages) + (gnu packages gl) + (gnu packages linux) + (gnu packages pkg-config) + (mt packages games)) + +(define scout + (package + (name "scout") + (version "0.1.0") + (source (git-checkout (url (dirname (current-filename))))) + (build-system meson-build-system) + (inputs (list pkg-config glfw-mc mesa libepoxy libinih)) + (synopsis #f) + (description #f) + (home-page #f) + (license gpl3+))) + +scout diff --git a/manifest.scm b/manifest.scm @@ -0,0 +1,7 @@ +(use-modules (gnu packages code)) + +(include "guix.scm") + +(concatenate-manifests + (list (package->development-manifest scout) + (packages->manifest (list indent)))) diff --git a/meson.build b/meson.build @@ -0,0 +1,36 @@ +project('scout', 'c') + +# Fix math.h errors with glibc +cc = meson.get_compiler('c') +m_dep = cc.find_library('m', required : false) + +deps = [ + dependency('glfw3'), + dependency('gl'), + dependency('epoxy'), + dependency('inih'), + m_dep +] + +common_sources = files( + 'src/util.c', + 'src/config.c' +) + +scout_dir = join_paths(get_option('datadir'), 'scout') +install_subdir('shaders', install_dir : scout_dir) + +absolute_shader_dir = join_paths(get_option('prefix'), scout_dir, 'shaders') + +# Make shaders available to devenv +devenv = environment() +devenv.set('SCOUT_SHADER_PATH', join_paths(meson.current_source_dir(), 'shaders')) +meson.add_devenv(devenv) + +executable( + 'scout', + common_sources + ['src/main.c'], + install : true, + dependencies : deps, + c_args : ['-DSHADER_PATH="@0@"'.format(absolute_shader_dir)] +) diff --git a/shaders/frag.glsl b/shaders/frag.glsl @@ -0,0 +1,11 @@ +#version 330 core +out vec4 FragColor; + +in vec2 TexCoords; + +uniform sampler2D texture1; + +void main() +{ + FragColor = texture(texture1, TexCoords); +} diff --git a/shaders/vert.glsl b/shaders/vert.glsl @@ -0,0 +1,20 @@ +#version 330 core + +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec2 aTex; + +out vec2 TexCoords; + +uniform vec2 scale; +// xoffset, yoffset, heightscale, totalscale +uniform vec4 trans; +uniform vec2 camera; + +void main() +{ + gl_Position = vec4((aPos.x * trans.w + trans.x - camera.x) / scale.x, + (aPos.y * trans.z * trans.w + trans.y - camera.y) / scale.y, + 0.0, + 1.0); + TexCoords = aTex; +} diff --git a/src/config.c b/src/config.c @@ -0,0 +1,156 @@ +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <fcntl.h> +#include <dirent.h> +#include <string.h> +#include <ini.h> + +#include "util.h" +#include "config.h" + +#define MATCH(s, n) strcmp(section, s) == 0 && strcmp(name, n) == 0 + +int cfg_handler(void *user, const char *section, + const char *name, const char *value) +{ + scout_cfg_t *pcfg = (scout_cfg_t *) user; + + if (MATCH("menu", "name")) { + pcfg->name = strdup(value); + } else if (MATCH("theme", "bg")) { + int32_t color = parse_hex_color(value); + if (color >= 0) + pcfg->bg = convert_hex_color(color); + } else { + return 0; + } + + return 1; +} + +int card_handler(void *user, const char *section, + const char *name, const char *value) +{ + scout_card_t *pcard = (scout_card_t *) user; + + if (strcmp(section, "card") == 0) { + if (strcmp(name, "title") == 0) + pcard->title = strdup(value); + else if (strcmp(name, "description") == 0) + pcard->description = strdup(value); + else if (strcmp(name, "command") == 0) + pcard->command = strdup(value); + else if (strcmp(name, "image") == 0) + pcard->image_path = strdup(value); + else + return 0; + } else { + return 0; + } + + return 1; +} + +int is_ini(struct dirent *entry) +{ + if (entry->d_type == DT_REG) { + size_t len_name = strlen(entry->d_name); + + if (len_name < 5) { + return 0; + } + + if (strcmp(entry->d_name + (len_name - 4), ".ini") == 0) { + return 1; + } + } + + return 0; +} + +/* + * Load and parse configuration from the configuration file. Values found in the + * config file will override the existing values in the passed configuration. + * > $XDG_CONFIG_HOME/scout/scout.ini + * + * Also load and parse card files in the configuration directory. + * > $XDG_CONFIG_HOME/scout/cards/card.ini + */ +void load_config(scout_cfg_t *pcfg, unsigned int *num_cards, + scout_card_t **pcards) +{ + const char *path = getenv("XDG_CONFIG_HOME"); + if (!path) { + fprintf(stderr, "XDG_CONFIG_HOME not set\n"); + return; + } + + int xdg_dir_fd = open(path, O_RDONLY | O_DIRECTORY); + if (xdg_dir_fd < 0) { + fprintf(stderr, "Unable to open XDG_CONFIG_HOME\n"); + return; + } + + int dir_fd = openat(xdg_dir_fd, "scout", O_RDONLY | O_DIRECTORY); + if (dir_fd < 0) { + fprintf(stderr, "Unable to open scout config directory\n"); + return; + } + + close(xdg_dir_fd); + + /* Load and parse config file */ + int config_fd = openat(dir_fd, "scout.ini", O_RDONLY); + if (config_fd < 0) { + fprintf(stderr, "Unable to open scout.ini\n"); + close(dir_fd); + return; + } + + char *buf = fdreadfile(config_fd); + ini_parse_string(buf, cfg_handler, pcfg); + free(buf); + + close(config_fd); + + /* Load and parse card files */ + int subdir_fd = openat(dir_fd, "cards", O_RDONLY | O_DIRECTORY); + if (subdir_fd < 0) { + fprintf(stderr, "Unable to open scout/cards\n"); + close(dir_fd); + return; + } + DIR *cards_dir = fdopendir(subdir_fd); + + struct dirent *entry; + + /* Count card entries */ + size_t count = 0; + while ((entry = readdir(cards_dir)) != NULL) + if (is_ini(entry)) + count++; + + /* Allocate space for each card */ + *num_cards = (unsigned int) count; + *pcards = malloc(count * sizeof(scout_card_t)); + + /* Rewind and parse card entries */ + rewinddir(cards_dir); + + count = 0; + while ((entry = readdir(cards_dir)) != NULL) + if (is_ini(entry)) { + int fd = openat(subdir_fd, entry->d_name, O_RDONLY); + char *buf = fdreadfile(fd); + scout_card_t card = DEFAULT_CARD; + ini_parse_string(buf, card_handler, &card); + free(buf); + + (*pcards)[count++] = card; + } + + closedir(cards_dir); + + close(dir_fd); +} diff --git a/src/config.h b/src/config.h @@ -0,0 +1,60 @@ +#ifndef CONFIG_H +#define CONFIG_H + +#include "util.h" + +/* TODO: Automate config definitions with macros */ +typedef struct +{ + /* Main */ + const char *name; + + /* Theme */ + scout_color_t bg; + scout_color_t bg2; + scout_color_t ui; + scout_color_t ui2; + scout_color_t ui3; + scout_color_t tx3; + scout_color_t tx2; + scout_color_t tx; + scout_color_t acc; + scout_color_t acc2; + +} scout_cfg_t; + +static const scout_cfg_t DEFAULT_CFG = { + /* Main */ + .name = "SCOUT Launcher", + + /* Theme */ + .bg = HEX(0x100F0F), + .bg2 = HEX(0x1C1B1A), + .ui = HEX(0x282726), + .ui2 = HEX(0x343331), + .ui3 = HEX(0x403E3C), + .tx3 = HEX(0x575653), + .tx2 = HEX(0x878580), + .tx = HEX(0x878580), + .acc = HEX(0xDA702C), + .acc2 = HEX(0xBC5215) +}; + +typedef struct +{ + char *title; + char *description; + char *command; + char *image_path; +} scout_card_t; + +static const scout_card_t DEFAULT_CARD = { + .title = "No Title", + .description = "No description...", + .command = "notify-send \"No command set\"", + .image_path = "" +}; + +void load_config(scout_cfg_t *pcfg, uint32_t *num_cards, scout_card_t **pcards); + +#endif diff --git a/src/main.c b/src/main.c @@ -0,0 +1,473 @@ +#include <epoxy/gl.h> +#include <GLES3/gl3.h> +#include <GLFW/glfw3.h> + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <fcntl.h> +#include <unistd.h> +#include <sys/wait.h> + +#include <arpa/inet.h> + +#include "util.h" +#include "config.h" + +/* Private definitions */ +typedef struct { + float x; + float y; + float scale; +} scout_instance_card_t; + +typedef struct { + float x; + float y; +} scout_camera_t; + +/* Misc. globals */ +const char *title = "SCOUT"; +scout_cfg_t cfg = DEFAULT_CFG; + +scout_camera_t camera = { + .x = 0.0f, + .y = 0.0f +}; + +/* Card data */ +unsigned int num_cards = 0; +unsigned int max_cards = 0; +unsigned int current_card = 0; +scout_card_t *cards; +unsigned int *card_textures; +float *card_ratios; +float *card_offsets; + +/* Actions */ +int change_card = 0; +int launch_card = 0; + +/* OpenGL variables */ +unsigned int vertex_shader; +unsigned int fragment_shader; +int scale_uniform; +int trans_uniform; +int camera_uniform; +int texture_uniform; + +/* Load all shaders from file */ +void load_shaders() +{ + const char *path; + if (!(path = getenv("SCOUT_SHADER_PATH"))) + path = SHADER_PATH; + + int dir_fd = open(path, O_RDONLY | O_DIRECTORY); + if (dir_fd < 0) { + fprintf(stderr, "Unable to open shader path \"%s\"\n", path); + return; + } + + int vert_fd = openat(dir_fd, "vert.glsl", O_RDONLY); + if (vert_fd < 0) { + fprintf(stderr, "Unable to open vertex shader\n"); + return; + } + + int frag_fd = openat(dir_fd, "frag.glsl", O_RDONLY); + if (frag_fd < 0) { + fprintf(stderr, "Unable to open fragment shader\n"); + return; + } + + int success; + + const char *vert_source = fdreadfile(vert_fd); + + vertex_shader = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vertex_shader, 1, &vert_source, NULL); + glCompileShader(vertex_shader); + + glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success); + if (!success) { + fprintf(stderr, "Failed to compile vertex shader!\n"); + return; + } + + const char *frag_source = fdreadfile(frag_fd); + + fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragment_shader, 1, &frag_source, NULL); + glCompileShader(fragment_shader); + + glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); + if (!success) { + fprintf(stderr, "Failed to compile fragment shader!\n"); + return; + } + + fprintf(stderr, "Compiled shaders\n"); +} + +/* GLFW Callbacks */ +void error_callback(int error, const char *description) +{ + fprintf(stderr, "GLFW Error: %s\n", description); +} + +void framebuffer_size_callback(GLFWwindow *window, int width, int height) +{ + glViewport(0, 0, width, height); + /* Apply aspect ratio */ + float ratio = (float) width / (float) height; + fprintf(stderr, "Resized: %i x %i, max %f\n", width, height, ratio); + glUniform2f(scale_uniform, ratio, 1.0f); +} + +/* TODO: Proper input management */ +void key_callback(GLFWwindow *window, int key, int scancode, int action, + int mods) +{ + if (key == GLFW_KEY_RIGHT && action == GLFW_PRESS) { + change_card = 1; + return; + } + if (key == GLFW_KEY_LEFT && action == GLFW_PRESS) { + change_card = -1; + return; + } + if (key == GLFW_KEY_ENTER && action == GLFW_PRESS) { + launch_card = 1; + return; + } +} + +void joystick_callback(int jid, int event) +{ + if (!glfwJoystickIsGamepad(jid)) + return; + + if (event == GLFW_CONNECTED) { + fprintf(stderr, "Connected %d\n", jid); + } else if (event == GLFW_DISCONNECTED) { + fprintf(stderr, "Disconnected %d\n", jid); + } +} + +int main() +{ + /* Initialize GLFW */ + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) { + printf("Failed to initialize GLFW!\n"); + return -1; + } + + glfwSetJoystickCallback(joystick_callback); + + /* Load configuration */ + load_config(&cfg, &num_cards, &cards); + fprintf(stderr, "Loaded %d cards\n", num_cards); + + + /* Window creation */ + GLFWwindow *window = glfwCreateWindow(640, 480, title, NULL, NULL); + if (!window) { + printf("Failed to create GLFW window!\n"); + glfwTerminate(); + return -1; + } + glfwMakeContextCurrent(window); + + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetKeyCallback(window, key_callback); + + /* Controller setup */ + for (int i = 0; i < GLFW_JOYSTICK_LAST; i++) { + if (glfwJoystickPresent(i) && glfwJoystickIsGamepad(i)) { + fprintf(stderr, "Controller %d available\n", i); + } + } + + /* Set up shaders */ + load_shaders(); + + unsigned int shader_program = glCreateProgram(); + + glAttachShader(shader_program, vertex_shader); + glAttachShader(shader_program, fragment_shader); + glLinkProgram(shader_program); + + glDeleteShader(vertex_shader); + glDeleteShader(fragment_shader); + + /* Uniforms */ + scale_uniform = glGetUniformLocation(shader_program, "scale"); + trans_uniform = glGetUniformLocation(shader_program, "trans"); + camera_uniform = glGetUniformLocation(shader_program, "camera"); + + texture_uniform = glGetUniformLocation(shader_program, "texture1"); + + /* Set up vertex data and configure vertex attributes */ + float vertices[] = { + 0.5f, 0.5f, 1.0f, 0.0f, + 0.5f, -0.5f, 1.0f, 1.0f, + -0.5f, -0.5f, 0.0f, 1.0f, + -0.5f, 0.5f, 0.0f, 0.0f + }; + unsigned int indices[] = { + 0, 1, 2, + 2, 3, 0 + }; + + /* Create vertex arrays, buffers, etc. */ + unsigned int VBO, EBO, VAO; + glGenVertexArrays(1, &VAO); + glGenBuffers(1, &VBO); + glGenBuffers(1, &EBO); + + glBindVertexArray(VAO); + + glBindBuffer(GL_ARRAY_BUFFER, VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, + GL_STATIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, + GL_STATIC_DRAW); + + /* Vertex coordinates */ + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), + (void *) 0); + glEnableVertexAttribArray(0); + /* Texture coordinates */ + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), + (void *) (2 * sizeof(float))); + glEnableVertexAttribArray(1); + + /* Create cards */ + card_ratios = malloc(num_cards * sizeof(float)); + card_offsets = malloc(num_cards * sizeof(float)); + card_textures = malloc(num_cards * sizeof(unsigned int)); + glGenTextures(num_cards, card_textures); + + for (unsigned int i = 0; i < num_cards; i++) { + printf(" %s\n", cards[i].title); + + if (*cards[i].image_path != 0) { + /* Decode image */ + int img_fd = open(cards[i].image_path, O_RDONLY); + if (img_fd < 0) { + continue; + } + + unsigned int hdr[4]; + read(img_fd, hdr, 16); + + if (memcmp("farbfeld", hdr, sizeof("farbfeld") - 1) != 0) + continue; + + unsigned int width = ntohl(hdr[2]); + unsigned int height = ntohl(hdr[3]); + size_t size = width * height * 8; + unsigned char *data = malloc(size); + read(img_fd, data, size); + + close(img_fd); + + /* Create OpenGL texture */ + glBindTexture(GL_TEXTURE_2D, card_textures[i]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT, data); + + /* The texture is on GPU so we can release the decoded data. */ + free(data); + + /* Calculate the vertical scale of the image */ + card_ratios[i] = (float) height / (float) width; + } else { + /* This is really ugly but that's also kinda the point... */ + const unsigned char blah[16] = { 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff }; + + /* Create OpenGL texture */ + glBindTexture(GL_TEXTURE_2D, card_textures[i]); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, blah); + + /* TODO: Use default image */ + card_ratios[i] = 1.0f; + } + } + + /* Main loop */ + float counter = 0.0f; + float time = 0.0f; + float lastCheck = 0.0f; + float fps = 0.0f; + + float dt = 0.0f; + + GLFWgamepadstate state; + float move_cooldown_left = 0.0f; + float move_cooldown_right = 0.0f; + int down = 0; + + /* Set background color */ + glClearColor(cfg.bg.r, cfg.bg.g, cfg.bg.b, 1.0f); + + while (!glfwWindowShouldClose(window)) { + /* Game Logic */ + lastCheck = time; + time = glfwGetTime(); + dt = time - lastCheck; + + /* Controller setup */ + for (int i = 0; i < GLFW_JOYSTICK_LAST; i++) { + if (!glfwJoystickIsGamepad(i)) + continue; + + glfwGetGamepadState(i, &state); + + /* Avoid repeating inputs */ + if (state.buttons[GLFW_GAMEPAD_BUTTON_A]) { + if (down != 1) { + launch_card = 1; + down = 1; + } + } else { + down = 0; + } + + if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT] + || state.axes[GLFW_GAMEPAD_AXIS_LEFT_X] > 0.01f) { + if (move_cooldown_left <= 0.0f) { + change_card = 1; + move_cooldown_left = 0.2f; + } + } else { + move_cooldown_left = 0.0f; + } + + if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT] + || state.axes[GLFW_GAMEPAD_AXIS_LEFT_X] < -0.01f) { + if (move_cooldown_right <= 0.0f) { + change_card = -1; + move_cooldown_right = 0.2f; + } + } else { + move_cooldown_right = 0.0f; + } + } + + move_cooldown_left -= dt; + move_cooldown_right -= dt; + + /* Handle card change */ + if (change_card != 0) { + if (change_card < 0 && current_card > 0) { + current_card--; + } else if (change_card > 0 && current_card < num_cards - 1) { + current_card++; + } + + change_card = 0; + } + + /* Animate cards */ + for (int i = 0; i < num_cards; i++) { + if (i == current_card) + card_offsets[i] = exp_decay(card_offsets[i], 1.0f, 16.0f, dt); + else + card_offsets[i] = exp_decay(card_offsets[i], 0.0f, 16.0f, dt); + } + + /* Smooth camera */ + camera.x = exp_decay(camera.x, (float) current_card, 8.0f, dt); + + /* Handle launching card */ + if (launch_card) { + pid_t pid = fork(); + + if (pid == 0) { + char *const argv[] = { + "sh", + "-c", + cards[current_card].command, + NULL + }; + + execv("/bin/sh", argv); + + printf("Error..."); + _exit(127); + } else if (pid > 0) { + printf("Launched %s\n", cards[current_card].title); + } else { + printf("Error launching\n"); + } + + launch_card = 0; + + /* TODO: Monitor child process */ + } + + /* Calculate FPS */ + counter += 1.0f; + + if (time - lastCheck >= 1.0f) { + fps = counter / (time - lastCheck); + //fprintf(stderr, "%.2f FPS\n", fps); + counter = 0.0f; + lastCheck = time; + } + + /* Clear screen */ + glClear(GL_COLOR_BUFFER_BIT); + + + /* Render */ + glUseProgram(shader_program); + + /* Update camera */ + glUniform2f(camera_uniform, camera.x, camera.y); + + /* Bind mesh */ + glBindVertexArray(VAO); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO); + + for (int i = (current_card <= 2 ? 0 : current_card - 2); i < MIN(current_card + 3, num_cards); i++) { + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, card_textures[i]); + + glUniform4f(trans_uniform, (float) i * 1.0f, card_ratios[i] * -0.5f * (1.0f - card_offsets[i]), card_ratios[i], 0.8f + card_offsets[i] * 0.2f); + + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); + } + + glfwSwapBuffers(window); + glfwPollEvents(); + } + + fprintf(stderr, "Closing\n"); + + /* De-allocate GL resources when no longer needed */ + glDeleteVertexArrays(1, &VAO); + glDeleteBuffers(1, &VBO); + glDeleteBuffers(1, &EBO); + glDeleteProgram(shader_program); + + /* TODO: Dealloc configuration */ + free(card_ratios); + free(card_offsets); + free(card_textures); + + glfwTerminate(); +} diff --git a/src/util.c b/src/util.c @@ -0,0 +1,83 @@ +#include <stdlib.h> +#include <stdio.h> +#include <stdint.h> +#include <unistd.h> +#include <fcntl.h> +#include <math.h> + +#include "util.h" + +/* This is a super-fast hex character value lookup table. */ +static const int8_t hextable[] = { + [0 ... 255] = -1, + ['0'] = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, + ['A'] = 10, 11, 12, 13, 14, 15, + ['a'] = 10, 11, 12, 13, 14, 15 +}; + +/* + * Parse an ASCII hex representation of a color into an int32_t. A negative + * value indicates that an error occured while parsing. + * + * If you need an OpenGL-compatible color, see convert_hex_color. + */ +int32_t parse_hex_color(const char *hex) +{ + int32_t raw = 0; + while (*hex && raw >= 0) { + raw = (raw << 4) | hextable[(uint8_t) * hex++]; + } + + return raw; +} + +/* + * Extract red, green and blue values from an int32_t and convert then to OpenGL + * compatible float colors. Alpha is ignored since the signed bit is generally + * used to indicate errors. + */ +scout_color_t convert_hex_color(int32_t color) +{ + scout_color_t c; + + c.r = (float) ((color >> 16) & 0xFF) / 255.0f; + c.g = (float) ((color >> 8) & 0xFF) / 255.0f; + c.b = (float) (color & 0xFF) / 255.0f; + + return c; +} + +/* + * Read from the given path into a newly allocated buffer. + * TODO: Handle errors + */ +char *readfile(char *path) +{ + FILE *fp = fopen(path, "r"); + fseek(fp, 0, SEEK_END); + long length = ftell(fp); + fseek(fp, 0, SEEK_SET); + char *buffer = (char *) malloc(length); + fread(buffer, length, 1, fp); + fclose(fp); + return buffer; +} + +/* + * Read from the given file descriptor into a newly allocated buffer. + */ +char *fdreadfile(int fd) +{ + off_t size = lseek(fd, 0, SEEK_END); + lseek(fd, 0, SEEK_SET); + char *buf = malloc(size + 1); + read(fd, buf, size); + buf[size] = '\0'; + + return buf; +} + +/* Decay is approx 1...25, slow...fast */ +float exp_decay(float a, float b, float decay, float dt) { + return b + (a - b) * exp(-decay*dt); +} diff --git a/src/util.h b/src/util.h @@ -0,0 +1,36 @@ +#ifndef UTIL_H +#define UTIL_H + +#include <stdint.h> +#include <stdio.h> + +#define MAX(x, y) (((x) > (y)) ? (x) : (y)) +#define MIN(x, y) (((x) < (y)) ? (x) : (y)) + +typedef struct { + unsigned int width; + unsigned int height; + unsigned short *data; +} scout_image_t; + +typedef struct { + float r; + float g; + float b; +} scout_color_t; + +#define HEX(hex) ( (scout_color_t){ \ + .r = ((float)(((hex) >> 16) & 0xFF)) / 255.0f, \ + .g = ((float)(((hex) >> 8) & 0xFF)) / 255.0f, \ + .b = ((float)( (hex) & 0xFF)) / 255.0f \ +}) + +int32_t parse_hex_color(const char *buf); +scout_color_t convert_hex_color(int32_t color); + +char *readfile(char *path); +char *fdreadfile(int fd); + +float exp_decay(float a, float b, float decay, float dt); + +#endif