frag.glsl (150B)
1 #version 330 core 2 out vec4 FragColor; 3 4 in vec2 TexCoords; 5 6 uniform sampler2D texture1; 7 8 void main() 9 { 10 FragColor = texture(texture1, TexCoords); 11 }
scoutLightweight game console launcher UI | |
| git clone git://monastech.xyz/scout | |
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