frag.glsl (150B)


      1 #version 330 core
      2 out vec4 FragColor;
      3 
      4 in vec2 TexCoords;
      5 
      6 uniform sampler2D texture1;
      7 
      8 void main()
      9 {
     10     FragColor = texture(texture1, TexCoords);
     11 }